ãã®èšäºã§ã¯ãShader Graphã®äœ¿ãæ¹ã®è§£èª¬èšäºã®ç¬¬6åã§ãã
ShaderãShader GraphãåããŠè§Šãæ¹ã¯ã以äžã®å
容ãèªãã§ããã®æ¹ãçè§£ã§ããå
容ã«ãªã£ãŠããŸãã
ã¯ãããŠã®Shaderã»Shader Graph 解説 ãã®1 ïŒã·ã§ãŒããŒã£ãŠããããäœïŒShaderGraphã¯ãªã«ãåºæ¥ãïŒ
ã¯ãããŠã®Shaderã»Shader Graph 解説 ãã®2ïŒShaderGraphã§åŠã¶ãCGã®è²ã®ããã³
ã¯ãããŠã®Shaderã»Shader Graph 解説 ãã®3ïŒè¶
æ±çšã»é »åºããŒãã®äœ¿ãæ¹
ã¯ãããŠã®Shaderã»Shader Graph 解説 ãã®4ïŒShaderGraphã®ç·šéç»é¢ã®èŠæ¹ïŒè§£èª¬æžïŒ
ã¯ãããŠã®Shaderã»Shader Graph 解説 ãã®5ïŒåºæ¬ã®ãã¯ã¹ãã£ãåããUVã¹ã¯ããŒã«ã®ããæ¹
é£èŒé²ãã«ã€ããŠé²éªšã«Viewæ°ãæžã£ãŠãã£ãŠæ²ããã§ãããããã§ãé 匵ã£ãŠç¶ããŸãã
ç»åãå°ãããŠèŠã¥ãããšæã£ããç»åãã¯ãªãã¯ããŠãã ããããæ¡å€§è¡šç€ºãããŸãã
æŒåºãšãã€ãºã®é¢ä¿
ãã€ãºã£ãŠãªã«ïŒ
ãã€ãºãšã¯ãã©ã³ãã ãªãã¿ãŒã³ã®ããšã§ãã
èªç¶çã®ç©è³ªã®å€ãã¯ã©ã³ãã ãªèŠãç®ãæã£ãŠããŸããäžæ¯ç«ã®æš¡æ§ãåäœããšã«éãããã«ããã¬ã€ã«æŽåãããèŠãç®ã§ã¯ãªããã®ãã»ãšãã©ã§ãã
ã³ã³ãã¥ãŒã¿äžã§ããããã£ãã©ã³ãã ãªèŠãç®ã衚çŸããã®ã«äœ¿ãã®ãããã€ãºã§ãã
äžæ§ã«æã£ãããããªåœ¢ã§ã¯ãªããããçšåºŠã©ã³ãã æ§ãããããšã§ããããªã¢ã«ã§è€éã§ã€ã³ãã¯ãã®ããèŠãç®ãäœãããšãã§ããŸãã

ã²ãŒã ããã¬ã€ããŠããŠãããªãã ãã®ãšãã§ã¯ãïŒãªãã ãã®æŒåºïŒãããŒïŒããšããªããããªãšãã§ã¯ãã«ã¯ã倧æµãã€ãºã䜿ã£ã衚çŸã䜿ãããŠããŸãã
å ·äœçãªãã€ãºã®äœ¿ãæ¹ãšããŠã¯ãäž»ã«ä»¥äžã®3ã€ã§ãã
â ãã€ãºèªäœã®æš¡æ§ã䜿ã
ããšãã°ãæµ·ãæ± ãªã©ã®æ°Žã衚çŸããã®ã«ããã€ãºã®æš¡æ§ã衚é¢ã«æµ®ãã¹ããšãã£ãæ¹æ³ããããŸã

â¡ æªã¿ã®è¡šçŸ(ãã£ã¹ããŒã·ã§ã³)
次ã«ãæªã¿ã®è¡šçŸã§ãã
æ°Žã®äžã®è¡šçŸãæ°Žé¢ã«æ ãçŸå®ã颚ã«ããªã³ãæãèã黿°æ»æã®ãããªãŠããŠãããç·ã空ããéã£ãŠããéªãã©ã³ãã ã«åãããããã®ã£ã³ãã«ã«è² ããŠç»é¢ããã«ãããšãªãæãªã©ããŸã£ãããªåããã¡ãã£ãšæªãŸãããããããªæã«äœ¿ããŸãã

⢠åŸã
ã«æ¶ããŠããããŸãã¯åºçŸãã衚çŸïŒãã£ãŸã«ãïŒ
æåŸã«ããã£ãŸã«ã衚çŸã§ãã
ç»å ŽæŒåºãå Žé¢è»¢æããšãã§ã¯ããæ¶ãæãªã©ã«äœ¿ããŸãã

ãã€ãºãã¯ã¹ãã£ã¯0~1ã®ã©ã³ãã ãªå€ãåãã®ã§ã0ã«è¿ãå€ïŒãããã¯1ã«è¿ãå€ïŒããåŸã ã«éæã«ããŠããããšã§ããŸã°ããªéæã«ããŠããããšãã£ã衚çŸãå¯èœã«ãªããŸããïŒè©³ããã¯æ¬¡ã®ç« ã§ïŒ
ãã¡ãããâ ïœâ¢ãçµã¿åãããããšã§ãããè€éã§å€åœ©ãªè¡šçŸãå¯èœã«ãªããŸãã
ãã€ãºã«ã¯ããããã®çš®é¡ããããã©ãããæŒåºãªãã©ããããã€ãºã䜿ãã¹ãããšããäžæ§ãªçãã¯ãããŸããã
ãããæžããŠããç§ããæ£çŽãããããã€ãºã䜿ãããªããŠããèš³ã§ã¯ãããŸããã
ãšã¯ããããã䜿ããã€ãºè¡šçŸãšããã®ã¯ããã®ã§ããã€ãºã®äœãæ¹ãšããã€ãºãã©ã®ããŒããšã©ãçµã¿åããããšãã©ããªèŠãç®ã«ãªãã®ãïŒã解説ããŸãã
ãã€ãºã®äœãæ¹
ãŸãããã€ãºã®äœãæ¹ã§ãã
äœãæ¹ã¯å€§ãã2ã€ã§ãã
1ã€ã¯Unityã«ããã©ã«ãã§æèŒãããŠãããã€ãºã䜿çšããæ¹æ³ããã1ã€ã¯ããã€ãºãã¯ã¹ãã£ã䜿çšããæ¹æ³ã§ãã
ãã€ãºã®äœãæ¹1:Unityã®Defaultã«æšæºè£ åãããŠãããã€ãºã䜿ã
Unityå
ã«æšæºè£
åãããŠãããã€ãºã3çš®é¡ãããŸãããã¡ãã®æ¹æ³ã¯ãã©ã¯ã§ããã調æŽããããã§ãã
äœãæ¹ãšããŠã¯ãShader Graphå
ã§å³ã¯ãªãã¯ããŠãNoiseãšæ€çŽ¢ããŠåºãŠããããŒããã¯ãªãã¯ããã ãã§ãã


ãã€ãºã®çš®é¡ | ç¹åŸŽ | äž»ãªäœ¿ãæ |
|---|---|---|
Sample Noise | ããªã¥ãŒãã€ãºãšãããã | ã»ãšã«ããã©ã³ãã ãªå€ãæããããå Žå |
Gradient Noise | ããŒãªã³ãã€ãºãšãããã | ã»çãç
ãªã©ã®è¡šçŸ |
Voronoi Noise | 现èã¿ãããªèŠãç®ã | ã»æ°Žé¢ã®æš¡æ§ |
ãã®3ã€ã ãã§ããååã«æŠã£ãŠãããããã³ã·ã£ã«ããããŸãããŸãããã€ãºå士ãæãåãããããšã§ããè€éãªæš¡æ§ã«ãªã£ãããããŸãããŸãã¯ãã®3ã€ã®ãã€ãºãããã¯ãããã®ããªã¹ã¹ã¡ã§ãã

ãã ãæ¬ ç¹ãšããŠããã€ãºãäœæããèšç®åŠçã¯å°ãè€éãªãããããã©ã«ãã®ãã€ãºãå€çšãããšããã©ãŒãã³ã¹ã«åœ±é¿ãäžããŸãã
ãŸããæ°ã¥ã人ã¯å°æ°ã ãšæããŸããããã€ãºãã¯ã¹ãã£ãã¹ã¯ããŒã«ãããšã·ãŒã ã¬ã¹ã«ãªããªããããã¹ã¯ããŒã«ããããšäžç¬éåæãæããããšããããŸãã
â»äžå¿åé¿çãäœã£ãŠãããŠãã人ãããŸãã
ãã€ãºã®äœãæ¹2:åç»ç·šéãœãããªã©ã§ãã€ãºãã¯ã¹ãã£ãäœã
ãã€ãºãã¯ã¹ãã£ãäºåã«äœããããã䜿ã£ãŠåãããšããæ¹æ³ããããŸãã
å€åãå®éã®å€§æã®ã²ãŒã å¶äœçŸå Žã¯ããã¡ãã®ã±ãŒã¹ã®æ¹ãå€ããšæããŸãã
ã§ããããã®ãã€ãºãã¯ã¹ãã£ãäœãäœæ¥ã¯é£æåºŠãé«ãã§ãã
äœã£ããã€ãºãã¯ã¹ãã£ã§å®éã«ãšãã§ã¯ãã®åããã·ãã¥ã¬ãŒãããŠã¿ãŠãã¡ãã£ãšåŸ®åŠã ãããã€ãºãå·®ãæ¿ããŠ...ãšããã£ãŠãããšæéãããããã£ãŠãè¶³ããŸããã
ãŸãããšãã§ã¯ãå¶äœäººå£ãå°ãªãèŠå ã®1ã€ã ãšæããŸããããã€ãºãã¯ã¹ãã£å«ãããšãã§ã¯ãçšã®ãã¯ã¹ãã£ãäœãã«ã¯ãåºæ¬çã«é«é¡ãªããŒã«(PhotoshopãAfter EffectãSubstance Designerãªã©)ã䜿çšããªããšäœãã®ãé£ããããšãã»ãšãã©ã§ãã
äžå¿ãç¡æã§ãã€ãºãã¯ã¹ãã£ãäœæãããµã€ãããããã«ã¯ãããŸãã
ã§ããããã®Effect Texture Makerã§äœæã§ãããã€ãºã§ããã°ãå ã»ã©ç޹ä»ããUnityããã©ã«ãã§æèŒãããŠãããã€ãºã§äºè¶³ããããšããããå人çã«ã¯ããŸã䜿çšããŠããŸããã
åœBlogã¯ããã£ãšã«ãžã¥ã¢ã«ã«ã²ãŒã ãäœã人ã察象ãšããŠããã®ã§ãé«é¡ãœããã«é Œãããç¡æã§äœ¿ãã¡ãŸãUnityæšæºæèŒãã€ãºã䜿ãããšãåæãšããã·ã§ãŒããŒã®äœææ¹æ³ã«ã€ããŠè§£èª¬ããŠãããŸãã
é »åºïŒãã€ãºã絡ããShader Graphã®è¡šçŸ
ããããã¯ãShader Graphã§ãã䜿ããã€ãºã䜿ã£ã衚çŸãšãã®å®çŸæ¹æ³ïŒããŒãã®ã€ãªãæ¹ïŒã玹ä»ããŸãã
ïŒïŒãã€ãºã«è²ãä¹ãã
ShaderGraphã§Shaderãäœãå Žåã¯ãåºæ¬çã«çœé»ã®ãã€ãºãäœããæåŸã«è²ãä¹ãããšããæµãã«ãªããŸãã
çœé»ã®ãã€ãºã«å¯ŸããŠãçœãéšåã«åè²ãä¹ããå Žåã¯ãçŽç²ã«è²ãä¹ç®ããŸãã

2è²ã§ã°ã©ããŒã·ã§ã³ãããå Žåã¯LerpãšããããŒãã䜿ããŸãããã¡ãã¯AãšBã®å
¥åãæ»ããã«è£éããŠãããããŒãã§ãã

ïŒïŒãã€ãºãã¹ã¯ããŒã«ãã
åé ã§ç޹ä»ããæµ·ã£ãœãã·ã§ãŒããŒãããã§ããæš¡æ§ãåããããæã«ã¹ã¯ããŒã«ãããŸãã

ã¹ã¯ããŒã«ã«ã€ããŠã¯ãåå解説ããŠããŸãã®ã§åŸ©ç¿ã§ãã
ãã€ãºã®UVã«ãTilingAndOffsetãã€ãªããOffsetã®å€ã«Timeãç¹ãã°ãçµµãåãå§ããŸãã


ïŒïŒãã€ãºã®å¢ç®ãããããªãšå¡ãåãã
ãã€ãºã¯ãäžæ§ã«0~1ã«åºãã£ãŠããŸãããã¢ãã¡èª¿ã®è¡šçŸããããå Žåãªã©ã¯ãè²ã®éããã¯ã£ãããšåãããããšããããŸããããããæã«ããã€ãºã®åºåã«StepããŒããã€ãªãããšã§ãå¢ç®ããã£ãããšããŠã¢ãã¡èª¿ãªè¡šçŸã«ãªããŸãã
çãã€ã¡ãŒãžãã以äžã®äŸãèŠãŠããã ããšã€ã¡ãŒãžãä»ããšæããŸãã


ïŒïŒãã€ãºãåŒã䌞ã°ã
次ã«ããã€ãºãåŒã䌞ã°ãæ¹æ³ã§ãã
æ»ããªãŒã©ãªã©ã®ãšãã§ã¯ããããŒãèŠããšã现é·ã瞊é·ã®ãã€ãºã«ãªã£ãŠããããšãåãããŸãã
äŸãã°ã瞊é·ã®ãã€ãºãäœãã«ã¯ããã€ãºã®UVãã¿ãã«åŒã䌞ã°ããŸããTiling And OffsetããŒãã®Tilingã®å€ã䌞ã°ããŠã¿ãŸãã

ãããšããããªæãã®éã®ãªãŒã©ã£ãœããã®ãäœããŸãã
ãŸããPowerããŒãã¯åŸè¿°ããŸããããã€ãºã®ã³ã³ãã©ã¹ãïŒææå·®ïŒã匷ãããããã®ããŒãã§ããæ°åŒçã«ã¯nä¹ããåŠçã§ãã
Shaderã§ã¯ãå€ãä¹ç®ãããšæããå ç®ãããšæãããªããã®ã§ãããïŒè©³ããã¯ãã¡ãã®èšäºã§ïŒ
B=2ã®å Žåãå€ãäºä¹ããŠããã®ã§ãæãç®æãããæããªã£ãŠããããšããããã§ãã
ïŒïŒãã€ãºç·ïŒçŽç·ïŒ
ããæ¹ã¯è€æ°ããã®ã§ãããäžçªç°¡åãªæ¹æ³ã§ã
UV > Split ã®RãNoiseã®UVã«æ¥ç¶ããã ãã§ããRãæ¥ç¶ãããšãã¿ãã®ç·ã«ãªããŸãã

Gãæ¥ç¶ãããšããšã³ã®ç·ã«ãªããŸãã

ã¹ããŒãç·ãå¿ æ®ºæã®æŒåºãªã©ãå€ãã®å Žé¢ã§æŽ»èºããçµã¿åããã§ãã
ïŒïŒãã€ãºç·ïŒéäžç·ïŒ
å
çšã®ãã€ãºããäžå¿ããåºãããããªç·ã«ããŠã¿ãŸãã
å
ã»ã©ã€ãªãã§ããUVããŒããPolarCoordinatesã«å€æŽããã ãã§ãã
PolarCoordinatesãšããã®ã¯æ¥æ¬èªã§ã¯ã極座æšãšãããŸããUVã¯éåžžå·Šããå³ã«æããŠ0~1ãšå¢ããŠãããŸãããPolarCoordinatesãæããšãäžå¿ããå€åŽã«æããŠ0~1ã«åºãã£ãŠããèŠãç®ãäœããŸãã

Noiseã®ã¹ã±ãŒã«ã倿ŽãããšãæŸå°ã现ãããªããŸãã

ãŸããPolarCoordinatesã®Rãæ¥ç¶ãããšãšã¢ãæãã®åå¿åãäœããŸãã

ïŒïŒãã€ãºã«ãã¹ã¯ãæãã
ãã€ãºããã®ãŸãŸäœ¿ãããšããããŸããã衚瀺ããç¯å²ããã¹ã¯ãããã±ãŒã¹ãå€ã
ãããŸãã
ç¹ã«ããŒãã£ã¯ã«çšã®ã·ã§ãŒããŒãäœãå Žåãªã©ããã¹ã¯ãæããªããšåè§åœ¢ã®æ¿ãé£ãã§ããèŠãç®ã«ãªã£ãŠããŸããŸãã
äžçªæã£åãæ©ããã¹ã¯ã®æãæ¹ã¯ããã¹ã¯çšã®ãã¯ã¹ãã£ãçšæããããšã§ãããã¹ã¯çšã®ãã¯ã¹ãã£ãå¥éçšæããã®ãçéã§ã¯ããã®ã§ãããUnityã®ããã©ã«ãã§å ¥ã£ãŠããDefault-Particleãã¯ã¹ãã£ã§äºè¶³ããã±ãŒã¹ãå€ãã§ãã
ããšãã°ãUnityã®ããã©ã«ãã§å ¥ã£ãŠãããDefault-ParticleãSampleTextureã«èšå®ããRã®åºåãAlphaã«æ¥ç¶ããŠã¿ãŸãã

ãããšãåšå²ããã±ããªãŒã©ã«ãªããéåæã®ãªããªãŒã©ã«ä»äžãããŸããã

ïŒïŒãã€ãºã䜿ã£ãŠãã£ãŸã«ãããã
ãã€ãºã«StepããŒããæ¥ç¶ãããšã0ã1ããããããªãšåããããšãã§ãããã§ããã
ããã䜿ã£ãŠã0ã®ç¯å²ãå¢ãããŠããããšã§ãåŸã
ã«ãã¯ã¹ãã£ãæ¶ããŠããããã£ãŸã«ãã®è¡šçŸãå¯èœã«ãªããŸãã
å®éã«ä»¥äžã®GIFã®ãããªããŒããç¹ãã§ããã ããšãã€ã¡ãŒãžãä»ããšæããŸãã

ãã®é»ããªã£ãŠããç®æãéæã«ããã°ãã£ãŸã«ãã¿ãããªè¡šçŸãã§ãããã§ãã
ããããã£ãŠã¿ãŸãã
ããšã®ãã¯ã¹ãã£ãBaseColorã«æ¥ç¶ããAlphaã«å
çšã®ãã€ãºãšãã¯ã¹ãã£ã®AlphaãããåãããŸãã

ãããããšãSliderãåããããšã§ãç»åãæ¶ããã衚瀺ããããããŸãã

ãã€ãºãå€ããŠã¿ããšããŸãéã£ã衚çŸã«ãªã£ãŠé¢çœãã§ãã
è²ã
ãšè©ŠããŠã¿ãŠãã ããïŒ
ïŒïŒPowerããŒãã§ãã€ãºã®ã³ã³ãã©ã¹ããäžãã
ãã€ãºã«è²ãä»ããŠã¿ããšããªãã埮åŠã ãªãããšæããããšããããŸããããã¯ã³ã³ãã©ã¹ããã€ããŠãªãããšãåå ã ã£ããããŸãã
ããšãã°ãVoronoi Noiseã¯ãã®ãŸãŸäœ¿ããšãªãã ã现èã¿ããã§ãã¢ã€ã§ãã
ããã ãã ãšäœã«äœ¿ããã ã³ã¬ïŒãšãªã人ãå€ããšæããŸãã

ã§ãããã³ã³ãã©ã¹ãã匷ãã«ããããšã§ãå®çšçãªèŠãç®ã®ãã€ãºã«ãªããŸããTiling And Offsetã§è¥å¹²ã¿ãã«åŒã䌞ã°ããŠVoronoi Noiseãã€ãªããPowerããŒãã§ææå·®ãä»ããŠã¿ãŸããã

ããã«è²ãä¹ããã°ãæµ·ã£ãœãæãã«ãªããŸããã

PowerããŒãã¯äŸ¿å©ã§ããïŒã€æ³šæãå¿
èŠã§ããPowerããŒããã€ãªãåã®å€ã«ã¯ããã€ãã¹ã®å€ãå«ãŸããªãããã«ããå¿
èŠããããŸãã
ããšãã°ããã€ãºã«0.5ãæžç®ããéšåçã«ãã€ãã¹å€ãå«ãã ç¶æ
ã§PowerããŒãã«æ¥ç¶ããŠã¿ãŸãã

ãã®ããã«ãå€ããã€ãã¹ã«ãªã£ãŠããç®æã ãããšã©ãŒãšãªããŸãããšã©ãŒã¯ãã³ã¯ã§è¡šç€ºãããŸãã
ã¡ãªã¿ã«ããã«ãã€ã³ã®ã·ã§ãŒããŒãURPã«æã£ãŠãããšçã£ãã³ã¯ã«ãªãã®ã¯ãã·ã§ãŒããŒãšã©ãŒã«ãªã£ãŠããããã§ãã
ãããé²ãã«ã¯ãPowerããŒãã®åã«SaturateããŒããã€ãªãã§ãã ãããSaturateã¯ãå€ã0~1ã®éã«èª¿æŽããŠãããããŒãã§ããSaturateããŒããã€ãªããšããšã©ãŒéšã®ãã³ã¯ç®æãæ¶ããŸããïŒ

ãŸãšã
ä»å解説ããShader Graphã®è¡šçŸãããããã©ãã·ã¥ã¢ããããã·ã§ãŒããŒã¢ã»ããã販売ããŠããŸãã
ã·ã§ãŒããŒã°ã©ãå
ã«è§£èª¬ã³ã¡ã³ããã€ããŠããã®ã§ãä»å玹ä»ããå
容ããã£ãšæ·±ãåŠç¿ããŠã¿ããæ¹ã«ãªã¹ã¹ã¡ããŠããŸãã
ãŸããä»å玹ä»ãããã€ãºã䜿ã£ã衚çŸã¯ãã²ãŒã ãšãããžã£ã³ã«ã«ãšã©ãŸãããåç»ç·šéã«ãããŠãå
±éãã話ã§ãã
ãã®ããããã£ãšãã€ãºã䜿ã£ã衚çŸã®ç¥èãç¥ãããïŒãšæã£ããããAfterEffect ãã€ãºããªã©ãåç»ç·šéãœãããè»žã«æ€çŽ¢ãããšãããããããã®è¡šçŸã®ç¥èŠãåŸããããšæããŸãã
ãã®é£èŒã第1åããèªãã§ãå®éã«èªåã§æãåãããŠã¿ãæ¹ã§ããã°ã倧åããããªè¡šçŸãã§ããããã«ãªã£ãŠããã¯ãã§ããããããªããŒããç¹ãã§ã¿ãŠããã£ãããã衚çŸããªãªãžãã«ã®è¡šçŸã暡玢ããŠã¿ãŠãã ããã
ãã ããæ¥œãããŠãã£ãšããéã«æéãæº¶ããã®ã§ãããã ãæ³šæïŒ
ãŸããä»ã«ãè§£èª¬èŠæãããã°ã³ã¡ã³ããã ãããã宿ã
ãã®èšäºãããã£ããããã²XïŒ@mitakamikataïŒããã©ããŒããŠãã ãããã
ããã§ã¯çŽ æµãªã²ãŒã å¶äœã©ã€ããïŒ
ã²ãŒã ã®çŽ ææ¢ãã«å°ã£ãŠããŸããã?
ã²ãŒã ã®UIçŽ ææ¢ããªããFree Game UI Assets ããªã¹ã¹ã¡ã§ãïŒ
å®å
šç¡æã§èäœæš©ããªãŒãªãUIã®ã¢ã»ããçŽ æããªããš1700以äžäœ¿ãæŸé¡ïŒ
ãã²ããã¡ãããã§ãã¯ããŠã¿ãŠãã ããã






No comments yet